Hundreds of features to explore
Games made in Construct
Your questions answered
Popular & trusted by schools and Universities world-wide
Construct 3 runs in the browser & works offline
Students do not need accounts with us
Our educational partners
Free education resources to use in the classroom
World class complete documentation
Official and community submitted guides
Learn and share with other game developers
Upload and play games from the Construct community
Game development stories & opinions
I'm having a bit of an issue with my tilemap. whilst testing the actual size of the map I noticed that my tiles were different from working whilst in the creator.
in the creator it looks like this
while testing it looks like this
anyone got an idea of how this happens?
Should I make a bug report of this? Or did I do something wrong? it's quite a big tilemap so it might have to do with it not registering the offset or something?
Difficult to diagnose without seeing how tilemap is set up.
Are you loading the right image? Are your tile sizes, offsets, and spacing set correctly? Are you changing anything at runtime that might make it look different than in the editor?
Settings and such are in this printscreen. it looks good to me. this happened when I started a new project, not knowing how to fix it it doesn't even have any events yet.
thanks for the help
Try 0 spacing?
Develop games in your browser. Powerful, performant & highly capable.
well it is a spacing issue, removing the spacing does make the tiles the same in the constructer and test mode. but now my tilemap is unusable. (note they are not the same tiles showing in the earlier printscreen)
Ashley should I make a bug report of this?
Couple of things. Try a different time map to see if the problem is persistent.
Also try coppying the time set onto a different tile map. Just in case the problem is something to do with the save file of the tileset.
Please make a bug report following all the guidelines.