How do I make Tile Movement works with Solid behaviour?

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A template for a grid movement , grid tactics type game like Dofus , click on the grid you want to move to and the
  • Hello everyone!

    I'm actually working on a little game with tile movement and I meet a problem.

    My main character has the "Tile movement" behaviour and the obstacles have the solide behaviour. I manage to go behind them but I seem to not be able to go in front of them (the size of the sprites are 100 width and 200 height). I tried to put a hitbox for my character and the obstacles in the 100x100 bottom square of each of them.

    So I don't really understand why I can overlap an obstacle from behind and not from the front.

    You can move 100 pixels each time (with Tile Movement).

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  • Well, some news arrived. I removed the behaviour from my main character and pin him to a sprite which is 100x100 and apparently it works. I can now move in front and behind objects with the Tile movement. A bit weird I think but at least it's solved.

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