I am working on a game with tile-based movement.
I am trying to recreate the ice floors from Chip's Challenge- basically if the player stepped onto an ice tile they would lose control of their character, and the character would slide in one direction until they 1. hit a wall and bounced back, 2. hit a special tile that deflected the angle of their bounce, or 3. stepped off an ice tile and onto a normal tile.
I have been trying to recreate this but its really sensitive and glitches out easily. Has anyone done anything like this with tile-based movement before?
(Honestly having trouble with similar conveyor belt floors but making that post later after I make more tries.)