I'm looking for a simple solution for my platformer game.
So far - player has [Platform behavior] with default controls DISABLED.
I've hard-coded the left/right controls to keys but I'd like the [up] key to create THRUST motion.
Have looked online but getting a little confused. I see some examples using CustomMovement/Platform
Event Sheet > Keyboard = Up arrow is down = up.
I created an instance variable on the player called Thrust with an initial value = numeric (0); the idea was, then key UP is pressed... Player.Thrust +1 and if key released, drops to 0
It's just getting the player to do same. I may try BULLET, but I have my reservations.
Any help would be appreciated.