Throw an object with the mouse

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Throw daggers and hit the most fruit! Watch out for the wind, if you run out of daggers you'll lose the game!
  • I'm making a point and click puzzle game. How do I pick and object up wit the mouse, and using mouse momentum, throw it? I can pick it up, move it around, play with physics to make it fall like a rock, and tumble like a rock when it hits objects, but as soon as I let go of the mouse button, it just drops. How do I give it force? Impulse? (whichever is best) in the direction the mouse is moving?

    There are some answers from 4+ years ago, but all the links to their code are not working anymore.

  • Use Touch instead of the Mouse. You will still be able to control it with the mouse, but Touch plugin also has SpeedAt() and AngleAt() expressions.

    You can use them to apply an impulse at angle, for example:

    On Touch End -> Sprite apply impulse min(100, Touch.SpeedAt(0)) at angle Touch.AngleAt(0)

    But of course you will need to experiment with values.

    Instead of physics you can use Bullet or some other behavior.

  • Ok, awesome. I'll try that out

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  • This worked perfectly. Thank you.

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