In regular 2D game, a text box will by default face the screen but in 3D where the camera in involved, how do you make the text box face the screen like shown in the image below? Also, I don't seem to be able to zoom the camera.
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You can set layers to be either 2D or 3D. Then do the usual UI stuff with parallax set to 0,0.
As for zooming, I’m not sure. You can move the camera closer to the object, but I don’t think there’s a way to change the 3D camera FOV at runtime.
Ah yes, thank you! I've got it. Just put the text on a 2D layer above the 3D layer and that's it. As for zooming, moving them closer is pretty much I can do about it. But thanks nonetheless.