How do I test in-app purchases for iOS?

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A Construct version 2 & 3 "Stand-alone" RPG game with "In-Game Module" (IGM) integration.
  • I’ve added an IAP which as far as I can tell looks to be correct but it’s not working, have I gone wrong somewhere? The IAP is to add an additional life once the player has lost all theirs so they can continue playing.

    I’ve read online that you need to create a Sandbox account to test IAP’s but I’ve read elsewhere that this is not the case, can anyone shed any light on this?

    I've also noticed the IAP in App Store Connect is 'Ready to Submit' but is in the drafts section. It says it needs to be submitted with a new version but I'm not ready to submit to the App Store yet and I'm currently testing on TestFlight, so how do I get around this issue?

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