Temporary PAUSE specific things in the game.

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  • I'm not sure if it's possible but I would like to know:

    1 - Can I PAUSE specific Layer Names for few seconds? so EVERYTHING on that layer will be affected.

    if yes please explain how.

    2 - Can I PAUSE ALL Layout but choose which objects to ignore the Pause? (instead of pausing every single object in the code)

    Thanks ahead!

  • It would be nice to know if when timescale si set to 0, is there any way to have specific animations still play?

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  • You can try to use the system expression "set object time scale" and override the global time scale.

    Furthermore, you can select the specific objects on a layer with the object condition "Is on layer" and then test for the according layer name or number.

  • The way someone suggested here to me to get around this is to add a Family with everything you want to pause, then set that Family's local time scale to zero on pause.

    This way the whole game itself doesn't freeze, so things like input and timers outside the Family can still run and control the conditions of the pause.

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