I am trying to make a teleportation system and I have run in to an issue.
I set it up so that when, "Player collides with teleporter set Player position to portal". This work 100%, my issue is that in the same level I have instances of both the teleporter and portal.
What I would like to do is: "Player collides with teleporter; teleporter checks closest portal and the sets player position to that portal"
I am not sure how to make this happen. Any help would be great!