I am working on a game where i need to register the amount of taps.
The way i use it:
Every Tick > Set Text "TapAmount" to Global Variable "Taps"
On tap > MyObject > Substract 1 from Global Variable "Taps"
Somehow the amount of taps isn't calculated correct and it looks like it can only register one tap each 0.5 second'ish.
Is there a way to ignore any "cooldown" between taps? If a user can tap 10 times in 1 second i want to substract my variable 10 times.
If i hit my mouse button very quickly now it will only register like 3 clicks a sec.
If i slowly tap it will go as; tap, not registering, tap, not registering, tap etc.
If i quick tap it will go as; tap, not registering, not registering, tap , not registering, not registering, tap.
Any suggestions? Thanks!