I'm sure this isn't as hard as I'm making myself think it is, but currently a common complaint with my game is that the user can swipe the screen to see around them, but it feels wrong because the camera tracks the finger whereas it should swipe in the opposite direction.
So I'm trying to work out how to lerp the camera to the opposite spot with the player as the central point.
I'm either typing in the wrong thing, or there is a serious lack of documentation on this (I'm leaning to the first assumption), but I can't for the life of me find a formula or documentation to help me with this.
thanks