I've been fidling with the multiplayer object for a few days now and one problem I have is that when the host leaves, if I try to make a peer become the new host, there seems to be an error sending messages from this new host to any new peer that joins its room.
I made a simple c3p project (https://drive.google.com/open?id=1WEDFWZ8cxpUOdDYkodHGx_dw9Tjc1xP6) with a button that sends a message form host to peers and from peers to the host, if you wish to reproduce this behaviour, follow these steps:
1: join as a host
2: join as a peer (at this stage, messages come and go both ways)
3: leave as the host (peer now becomes host)
4: rejoin as a new peer (at this moment, the new peer can send messages to the new host, but the host messages won't reach the peer)
Can someone help me with this, please?