I always had a memory problem using big sprites (i.e. an entire giant house that cannot be cutted into pieces in a tilemap). And of course, resizing the sprites always resulted in low quality graphics.
Instead of that, I think SVG files could be the solution.
Question is: putting a svg in the project, can I tranform it to any size forgetting all about cpu/gpu impact? Or is it essentially the same, being rasterized into a normal sprite?
Thanks in advance.