I was just wonder if there is any quicker way to keep track of damage of a character.
Right now I find myself having to, for example
If Enemy Strength is = to 1 subtract 1 from Player.
If Enemy Strength is = to 2 subtract 2 from player.
Is there a more simple way to do this, than just slightly changing the same code over and over?
I might have to do that with the 'HP' text as well, which displays the amount of health a character has.