Hi all, I'm trying to make an enemy moving towards my player. It's closing in to my positions but during the movement it rotates. I don't want it to rotate during movement. I'm using "set angle towards position" & bullet speed. I also tried using "set bullet angle of motion" & turned off "Set Angle" for bullet behavior, but the enemy just triggers the "right_walk" animation no matter where it's located. Here is my capx,
How can I fix this issue? Thanks in advance!