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I have put a global variable invincibility = 0 and used that to stop loss of lives when my player has just taken a hit - it seemed to work with all enemies except the bees, even though the events and actions are the same, and I am trying to stop the enemy death animation taking a life from my player. Here is the game file https://www.dropbox.com/s/zo7vwu29crlbjy0/Platformer%20%281%29.c3p?dl=0
You are on the right track with the Timer behavior, but you don't have any "On Timer" events.
If you have multiple enemy types, the best way is to add them all to a family. You can define variables like AttackDamage on the family and then do this:
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Thank you so much - worked great!