I have a sprite with bullet/Line-of-Sight (LoS) on player in a maze. If Player is seen by sprite, then it follows around the maze. What's happening is... the maze walls are a tilemap with solid behaviour. The following Sprite sometimes get stuck in the wall and i cannot go any further.
I've tried... if Sprite collides with Tilemap, then set angle of motion - 180 degrees and even bullet to 0.... nothings working.
Can anyone advise?