I have this problem since the begining. When my player is overlaping un object I don't know how to stop the collision.
For example I'm making a teleport system with an Entrance "Teleport In" and an Exit "Teleport Out". And a reversed system for the wayback
[quote:w0mrbl0o]So when my player is overlaping the object "Teleport In", its state become "teleporting" and its position move to the position of the "Teleport Out".
It works nicely, but the problem is when the player arrives on the "Teleport Out" object (it's overlaping this object), so its position change instantly and it goes back to its origin position (the "Teleport In" object).
I would like to do something simple.
When the player goes to the new position, collisions are inactive until it goes out of the "Teleport Out" Object. And when it comes bak on it, it's teleporting normaly in the other way.
Sorry for the long post and thanks for the help