Start screen to game screen transitions

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  • Hey folks,

    I'm new to construct (and loving it!) and trying to find some different and unusual examples of transitions from start screen to the game screen.

    i particularly like pixely old school nes/spectrum type effects.

    (i've seen simple fade to black, expand circle out. )

    anyone know of any cool references or tutorials?

    thanks!

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  • I love doing stuff like this! Here's a little sample of some transitions: 1drv.ms/u/s!AhWRm9FAXcyGlaNnAmc0nKdIryAJ2g

    This pastes objects from the start layout into a canvas, which is set to global. The canvas has multiple effects on it (disable those you don't use). On start of the game layout, a tween is applied which determines the effect parameter or position/scale/etc.

    You can mix and match effects, change timing and eases. This is just a bunch of random stuff thrown together so it's really just a couple of ideas to get you started :)

  • oh wow this is so cool!

    i just opened and had a look, lots to tinker with and try and learn from here. thank you so much!

    do you do a lot of pixel-style games?

    i'm hoping to find more game examples / tutorials that lean into that style, any games/sites/tutorials you recommend?

  • oh and i almost forgot - THANK YOU!

  • There are loads of pixel art tutorials around, Pixel Joint is a good place to start. In terms of dev, I’d say start with the pixel art present in Construct, and check out the many examples!

    The best advice I can give is to figure out your aspect ratio and screen size as early as possible. Pixels should ideally be kept a consistent size across a project. But also just experiment and find your style. If you wanna keep it old school and stick to NES/etc. rules then that’s great, but there are plenty of modern pixel art games that break the mold and look great for it (and many that don’t) 😬

  • very cool and thanks for the tip on screen sizes!

    and will check out pixel joint now, thanks again!

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