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I have a project that has a stream of particles running horizontally across the screen. This is working fine, but the particles take time to get moving and fill the screen when launching the project. Instead, I'm hoping to have the particles already spread across the screen and moving when the project starts. Is there a way to do this?
You can set particles time scale to 10, wait a second and restore their time scale. To hide this initial stage, cover the whole screen with a black sprite with fade out behavior.
Didn't know about the time scale option, thanks for this. I don't think I can use the black/fade cover option but may not be necessary. Will give it a try.
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You can load their state via json.
Provided you save the state you want...
newt This is a much better solution, thanks!