I'm a new user to construct. I've done some tutorials and am now trying to fiddle around with my own platformer. I've googled and tweaked with my problem for a couple of hours now so any help in this matter would be greatly appreciated.
I use two sets of animations for my playersprite. One set for walking/jumping/falling/standing/dying when facing right and one set for facing left. Everything works fine except for when he's standing. He always uses the animation for facing right when standing. I want him to use the animation for standing and facing left if I have jumped/walked/fallen at that direction.
I use the event to compare two values to determine which direction my playersprite is heading and then use the appropriate animation. My guess is that when he is not moving the direction is by default to the right.
This is the way I've used my events and I'm guessing this is where I'm messing something up.
Does anyone have any idea what I'm doing wrong?