Well, you're probably going to think I'm being silly, but before I build the game I build a simple template.
This template is setup so that it has 1 event sheet with local storage that remembers the levels the player has completed. Each level is a different layout. I have 15 different layouts that represent 15 different levels. They don't look different now, but they will when I build the game. All the sprites are on a sprite sheet so I can keep track of them.
What I'm looking to do is to create a new challenge for every level. In this case I'm just looking to get the challenge buttons to show up on each level.
I want to use just 1 event sheet for the game.
So on level 2 I'm trying to make the sprite named challenge A appear and maybe blink. And then on level 2 I want to make challenge B appear and maybe have a sine behavior. Then on level 3 have challenge A sprite to have the sine behavior and challenge C sprite do something different.
It's my way of learning, by doing. When I build the actual game I will have actual challenges, but this how I plan out the game and test it out.
What I don't know is how to put on the event sheet: Only on level 2 do X and only on level 7 do Y.
Here is a fresh copy of what I'm working with.
Any help is appreciated.