Spawning is not working with multiple enemies and mirrored enemies.

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  • I have the Line of Sight behavior on the enemy and the Physics behavior for its bomb.

    When I have only one enemy on the screen, everything works very well, but with multiple enemies, spawning the bomb is not working properly.

    I have set it so that every 1 second a bomb should be spawned.

    With one enemy, it works well, but with multiple enemies and mirrored enemies, only one enemy is spawning the bomb and the others are standing still.

    Please help me fix this:

    Events:

    Error video: webmshare.com/play/gOLP0

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  • Does it work with only one enemy, which is mirrored? Maybe a mirrored sprite doesn't have LOS to the player for some reason.

    Are there any events which are parent to event #719? Perhaps they set the picked scope to only one enemy instance.

    I also suggest using Timer behavior for spawning bombs and for throwing/exploding bombs - instead of "every 1s" and "waits".

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