Good morning all.
I'm attempting to move all my enemies into a family.
I've managed to get movements sorted out and "food" collection sorted, but this is where I am falling short.
Instead on placing one of each of the enemies within the family, it is placing 3 or 4 of random colours.
-> On start of layout
-> enemy - set position to (random(7600), random(4200))
It does set places in random, but not one of each.
I also can't get the Enemy_detector to center on each of the enemies, instead it seems to either splat randomly on the layout, of as like a relatively equidistant spot between them all.
With the event
->For each enemy(this is a family)
->enemy detector - set position to (enemy.x, enemy.y)
How do I make a collision exclusion for each enemy within the family.
so the detector doesn't' detect the enemy it is centered on...
I'm thinking I may have to put each detector on each enemy separate to the family group.
sorry for being a P.I.T.A folks... Theres only so much my brain can work out :/