Hey Ashley, thanks for the reply. I hesitated tagging you as I thought only people with "under the hood" knowledge would know about that :)
Actually, I initially started exporting through WebView but I went to did a demo of the game and it crashed on my laptop. It is a 1.6 Gb project with 100 small videos used for backgrounds and it crashed on what I assumed was a bug because of videos.
But more importantly, I need to be able to save files like every game does to the UserFolder located in "C:/Users/UserName/AppData/Roaming/GameFolder/"
And right now, only NWjs can do that AND it's compatible with Mac and Linux folder system. It has the "NWjs.UserFolder" expression that the FileSystem object doesn't have so it's rather crucial for me.
Regarding my initial question, I understand the minification process protects exports BUT, since the game is still in development, I do not want to send exports to anyone and the Remote Preview tool is perfect for one-shot testing sessions. My only concern was that perhaps the downloaded content could be copied, kept and dissected even after the remote preview ended.