[solved]Weapon contact in animation with enemy

  • I have a sprite that includes the sprite with the weapon in hand and attack animation. How do I single out just the weapon on contact with enemy to do damage and not the whole character sprite? Or do I have to remove the weapon from each animation frame and then add the weapon to the character in editor and pin it to the character to make it a separate object?

  • Pinning the weapon is one way to do this.

    But probably a better solution would be to define an image point on the tip of the weapon (say, sword) and check if this point is overlapping an enemy:

    System-> Pick Enemy overlapping point (character.imagePointX("weapon"), character.imagePointY("weapon"))

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  • Pinning the weapon is one way to do this.

    But probably a better solution would be to define an image point on the tip of the weapon (say, sword) and check if this point is overlapping an enemy:

    System-> Pick Enemy overlapping point (character.imagePointX("weapon"), character.imagePointY("weapon"))

    Awesome thank you

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