Hello, I've encountered a problem that has broken my project.
Right after I saved it I quit the project to restart it and there was an error.
For me this clearly comes from a local variable which has the same name several times in the project
Date: Tue May 12 2020 17:55:18 GMT+0200 (heure d’été d’Europe centrale)
Uptime: 508.7 s
Browser version: 0.44.0
Browser engine: Chromium
Browser architecture: 64-bit
Operating system: Windows
Operating system version: 10
Operating system architecture: 64-bit
Device type: desktop
Device pixel ratio: 1
Logical CPU cores: 8
Approx. device memory: 8 GB
User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (@ac9418ba9c3bd7f6baaffa0b055dfe147e0f8364) NWjs/0.44.0 (like Chrome/80.0.3987.87)
C3 release: r197.2 (stable)
Language setting: fr-FR
Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)
Numeric version: 2
Supports NPOT textures: yes
Supports GPU profiling: yes
Supports highp precision: yes
Vendor: Google Inc.
Renderer: ANGLE (NVIDIA GeForce GTX 1070 Direct3D11 vs_5_0 ps_5_0)
Major performance caveat: no
Maximum texture size: 16384
Point size range: 1 to 1024
Extensions: EXT_color_buffer_float, EXT_disjoint_timer_query_webgl2, EXT_float_blend, EXT_texture_filter_anisotropic, KHR_parallel_shader_compile, OES_texture_float_linear, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context, OVR_multiview2
I'm currently trying to convert the project into a ZIP and rename the variables, and I'm trying to fix it myself if you have any ideas that will save my life!