In my game, I have:
a 32 x 32 grid.
I use the Tile Movement Behaviour for characters to move along this grid.
And enemy spawning points with a size of 32x32 and have the solid behaviour.
What I'm after:
I have been trying to find a workable method so that the enemy spawns on their spawner, moves out one space out, and then set it so they can no longer go back to their during their randomised 'patrol'. Also disallowing the player or other enemies to go through the spawner while spawning is happening.
I have tried doing it here:
It does not seem to work, can I please get some help with alternatives?