[SOLVED] "On start" events not working

  • Hello,

    So at the beginning of my first level, on start of layout I have a text that says GET READY and my enemy is paused for 1.5 seconds. The text is destroyed and my enemy starts moving.

    I would like this to happen at the beginning of every level (each level has the same event sheet).

    At the end of Level 1 the system "goes to next layout". However at the beginning of Levels 2 and 3 the enemy starts moving right away and the GET READY text is not destroyed. How do I make sure each level reads the "on start of layout" event?

    Thanks!!

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  • Hello,

    So at the beginning of my first level, on start of layout I have a text that says GET READY and my enemy is paused for 1.5 seconds. The text is destroyed and my enemy starts moving.

    I would like this to happen at the beginning of every level (each level has the same event sheet).

    At the end of Level 1 the system "goes to next layout". However at the beginning of Levels 2 and 3 the enemy starts moving right away and the GET READY text is not destroyed. How do I make sure each level reads the "on start of layout" event?

    Thanks!!

    Without seeing either the Event sheet or a .capx, it's pretty well impossible to say.

  • > Hello,

    >

    > So at the beginning of my first level, on start of layout I have a text that says GET READY and my enemy is paused for 1.5 seconds. The text is destroyed and my enemy starts moving.

    >

    > I would like this to happen at the beginning of every level (each level has the same event sheet).

    >

    > At the end of Level 1 the system "goes to next layout". However at the beginning of Levels 2 and 3 the enemy starts moving right away and the GET READY text is not destroyed. How do I make sure each level reads the "on start of layout" event?

    > Thanks!!

    >

    Without seeing either the Event sheet or a .capx, it's pretty well impossible to say.

    this

    also we have to know if you are using global object/ persist behaviour or things like that, i don't think is a "start of layout" problem, maybe im wrong but.. best thing is always up a project file when we can reproduce the issue and edit it for you.

  • Ah yes. I realize it was vague. I will make sure to upload a file next time!

    My problem was I had a condition for my audio to not restart in the same event, so it made the entire event not true every time it restarted. I separated the audio and now it works.

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