I have an object with a variable "FireRate" which is a number.
In my event sheet I have "Every Object.FireRate Seconds // Object Spawn Bullet"
I also have, an event where when the player shoots the object, it decreases the FireRate variable by a number.
The issue I'm having is that when I shoot one Object, I notice that the fire rate of all clones of that object in the scene changes, instead of just the one object I've shot at.
How can I fix this?