I'm working on making a building game (similar to Terraria/Minecraft 2D) in C3, and I've gotten stuck. I'm trying to make it so that tiles become solid if they're animation name is NOT 'default' animation. the problem is that they wont become solid.
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"System compare two values" doesn't pick any instances, so you can't use it like that.
You need to change it to "Sprite is animation playing".