I have a game with obstacles that use the solid behavior.
I also have a game menu in which I use the tile movement to move the selection indicator around the menu options. The menu has a border that is set to solid to stop the indicator from moving off screen.
The problem is that the menu indicator is colliding with the underlying solid obstacles from the game world.
It sounds like collision filtering might be a solution. But I can't figure out how to use it with tile movement. Is it possible to make the tile movement only collide with certain solids (in my case only the solid borders of my menu)?