I'm sure there's a very simple solution to this, but I'm probably still too much of a noob to figure it out.
If the user gets a highscore of over 80 in my game, the player sprite's projectiles change colour. I had another issue with two events triggering at the same time and (thanks to AllanR of this forum), managed to fix this by creating a new animation for the projectile. The thing is now I can't work out how to make the enemy sprite play a different animation when it's hit by the new projectile animation. I just keep getting the original colour scheme. Please help, it's a small thing but it's driving me crazy. Link below.