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I'm currently trying to make a slow time mechanic where everything around the player is moving slowly whilst the player is at their regular speed but my attempts at doubling the numbers on the players platform behavior isn't working.
You can try setting global time scale to 0.5 and object time scale to 2. (System -> Set Time Scale action)
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It's kinda working but for some reason the world around the player isn't slowing down, i have the global time scale set to 0.5 whilst the player character is set to 1 so they are moving at a regular speed since having it at 2 just makes them go wild