Size of the level

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  • I'm creating a level on my game where the player will slide all over the level and colect some itens. Something like this:

    Well, I need to create this level and to develop the downhill I doing this:

    Is that the right way to do it? Am I doing this all right?

  • You can:

    a. Place the entire layout in the layout editor.

    b. Create "pieces" of the terrain as you get to them by storing the level layout details in a data format and loading them in offscreen as you go.

  • b. Create "pieces" of the terrain as you get to them by storing the level layout details in a data format and loading them in offscreen as you go.

    Do you have any example of this option? Thanks in advance.

  • There's nothing wrong with having a really huge layout - Construct does not allocate more memory or do more work if the layout is bigger, so the size doesn't really affect performance at all.

  • Ashley , let me use this topic to ask something. The layout size doesn't affect performance and it's a question that were asked many times throught out the years, but the pathfinding behavior take it into account to scan the playable area and can result in a huge array of coordinates, which I assume that's how it's done behind the scenes. Would affect performance when trying to calculate a path?

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  • The pathfinding behavior does allocate more memory depending on the size of the layout (and the cell size). This shouldn't affect the performance of finding paths - assuming you calculate the same path with the same obstacles, having a larger layout should not affect anything, since the pathfinding algorithm generally ignores far-away areas.

    The core engine itself can use unlimited sized layouts with no overhead.

  • Ashley Good to know. Thanks.

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