This has probably been explained several times before but, since I'm a bit of a noob and can't find the right technical term, I just gonna drop this here.
I'm making a game prototype similar to Diablo and, right now, I have an circular object attached to the player object that, on overlapping with an enemy object, the enemy will start pursuit.
My problem is, on detection, all the enemies on the scene start pursuit. I tried using "Pick Nearest" but I can't seem to make it work since I'm probably doing something wrong.
What's the best way for the pursuit action affect only the enemy object overlapped by the circular object?