I've looked at a few tutorials for this and I'm annoyed I'm stumped at something seemingly so simple.
I have a blank test project with a sprite and car controls and nothing else. I added a Keyboard object, and in the event sheet added:
Keyboard > W is down > Sprite > Simulate Car pressing Accelerate
but this unfortunately doesn't work. Keyboard input in general does (pressing a key to destroy object works fine, for example) and arrow keys move the Sprite just fine, it just doesn't want to simulate car control with WASD.
I can also set space to "Stop" the car movement and that also works (move car with up arrow, press Space to stop the car), it just seems like only the "Simulate Control" options don't work.
None of the guides I looked at mentioned anything else (although they were somewhat outdated), am I missing a step? I used Construct 2 a while back and I remember this being fairly trivial to set up.