alextro Thanks for your help!
I checked your example, but I want to check if the player is overlapping the bounding box of the tileset even if there is no tile at the position of overlap.
So checking for bbox left, right, top, bottom works that's not the problem.
It just felt like I was missing a "is overlapping bbox condition" and was writing an unnecessary amount of events, visually cluttering the event sheet.
but I think with the help of rojohound I found a tidier way to check for overlap of bounding boxes