Very Simple Enemy AI Problems

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  • Hello everyone, there has been an ongoing problem with the "AI" (If you can call it that) That I use for making enemies move. I've been using the patrolling method (The one in this tutorial: construct.net/en/tutorials/platform-game-123/page-7). It's worked okay-ish in the past for me, but one of the problems I've always had with it was that the enemies that are supposed to interact with it sometimes just ignore the edge markers entirely. Even more annoying is that it's intermittent. Has anyone else had this problem? Is there something better/more robust that can be used to replace this? Thanks in advance.

  • If you can post a small demo with only the code that has the issue they will be able to help you quicker, as it could be anything in the code or C3 bug etc... Will be hard to say if they dont see your project.

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  • I haven't worked on my game much, but now that I'm back in it, here's the code, the enemy inside of the "fence" that it's supposed to contain it. This one actually works for a couple seconds before getting stuck in the fence somehow, which isn't even solid. Some of the other enemies don't even get stuck like this, they just ignore the fence entirely

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