Glad to see there is a Construct 3 forum here, now!
I'm making a top-down action game, with a camera similar to a Zelda.
What I want to do is, when the player (the red fruit behind the tree) and other moving objects like enemies (those ladybugs behind the other tree) are behind an object (here, trees), to display their silhouette like in many games with that sort of problematic.
Something like this.
Now I'm sure this is doable with some clever tricks, masks, and blend modes; but I didn't find those tricks. What I'm thinking is a separate layer with plain color tiled backgrounds, and a masking system that only allows part where there is the tree AND the player/object to be visible. Or maybe, a more simple masking system with a clever blend mode/webgl effect.
What do you think?
Thanks a lot for your help!