About a year ago, conclusion about wss:// websocket connection in Signed Release APK was that due to a bug in Webview, connecting to wss://multiplayer.scirra.com returns an error.
Any news about this signed APK bug in Webview ? Will it ever be solved ??
I have my game published on Google Playstore. It's a turn based card game, early reviews are very positive, but the game needs new features to grow, most important on the roadmap is multiplayer.
All is working fine, until exporting to Signed Release APK (tried whitelisting, tried not minifying, tried new keystore, tried everything I could find on this topic...)
* I'm using GooglePlay plugin to connect players with their Google account. That is working fine in all tests (localhost, debug APK, signed APK).
* Google Play Leaderboard is working fine too (localhost, debug APK, signed APK)
* Right now I want to work on multiplayer. I'm using the Multiplayer plugin connecting to the Scirra signalling server "wss://multiplayer.scirra.com". Connection for both host and peer is working fine on local host, remote preview and Debug APK, but still NOT in Signed Release APK.
Is there anything I can do to make it work ?
Any workaround ? Any news ? Any other method to establish turn based card game in a Signed Release APK ?
Since bug report bugs.chromium.org/p/chromium/issues/detail is closed and still no news after a year, what can I do to help bring this under attention of the right people ?
Could I make it work with another signalling server or is Webview simply blocking wss:// connections ?
Is multiplayer on Google Playstore even possible using C3 ?