This should be quite straight forward.
Create a 'headstone' sprite.
When the player dies...
1) Destroy the headstone (In case you created it in another place)
2) spawn another object (action: Player>Spawn another object)
3) Choose the headstone
When the player dies, a headstone will be in its place.
(Edit: If you restart the layout, you will need the PERSIST behaviour on the headstone to keep its values)