so basically, I have a game with 2 players and also summons
all players and summons have the same health bar and damage taking mechanic
so I have the family "allies" with "health" variable, covering all players and summons
but I also want the 2 players to heal to full health at the end of each game round. but not any summons, so I have the family "2players", but I can't assign health to them, I don't want to assign health to them I just want them to use the health bar variable that they already have
is there any way to get around having to make a separate event for each player
(this isn't the only example of this, solving this would save me dozens of events)