How do I get shadow light to work properly with tilemap?

0 favourites
  • 2 posts
From the Asset Store
Immerse your quiz games with our 6 unique music loops, ranging from acoustic chill guitar to cute and upbeat style.
  • Hello, I am making a platform game with a tilemap and a shadow light. The tilemap is a shadow caster, but as you can see from the attached screenshots, the tilemap only casts shadows correctly sometimes. In the second screenshot I moved my character slightly up, and the shadows were casted correctly, obscuring what is in the terrain. But, if I move back down, as you can see in the first screenshot, I can see through the tilemap. This happens often in many places.

    All shadow heights and line heights are zero, and I've tried experimenting with changing them and changing Z orders and layer positions and everything, but can't seem to find a solution. Any help would be greatly appreciated.

    Thanks in advance for the help!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Is there any answer to this problem ? I encountered the same one.

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)