How Do I set up turrets to not rotate and still follow/shoot at enemies?

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Shoot balls to destroy as many blocks as possible, at each stage the game will become more difficult.
  • Or set up animations in a way that they stay static in relation to where the turret is rotating. I'm trying to make a Tower Defense game similar to Defender's quest with Hero/Character-type turrets. From fiddling around, you can't get the Turrets to actually fire or lock on to enemies unless they rotate, but I can't set up animations in a way that doesn't just make the Turret look like it's spinning around Loony Toons style.

  • Make turrets invisible. Put visible animated sprite on top of them and rotate it with events, or change its animation depending on the turret angle.

  • Make turrets invisible. Put visible animated sprite on top of them and rotate it with events, or change its animation depending on the turret angle.

    Pin behavior isn't working? I tried to look at guides and the docs on this site, but I'm not sure what I'm doing wrong. Also, invisible turret isn't firing? I got the character to fire just fine, but now the invisible turret isn't working as a turret.

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  • Invisible turrets should definitely fire. Pin also should work, or you can use hierarchy instead. Are you pinning visible sprites to turrets, or the other way around?

    Anyway, you are probably doing something wrong. Consider posting your project file.

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