I need some help thinking through this.
I have 6 germs (sprites).
On start of layout, I need each germ set to a random number between 1-10 - every tick that number will be displayed on the screen, for each germ.
Each time a germ is shot - I need to subtract 1 from that original random number, until it reaches 0. When all the germs reach 0 then the game is won.
How do I get each sprite set to a random number on the start of the layout?
I tried giving each germ a global var and setting each to: on start of layout > system > set germ1 (2,3 & so on) to random(1,10) But the text on the display gives a number a lot higher than 10.
Any idea how to do this?