Hi. Thank you for your screenshot and response. I tried to follow your instructions but now I'm having two entire rows filled with 1 item. Also only 1 sprite on the top left position appearing.
I think my understanding of the Array is wrong.
How do I set width and height? If LoopIndex in your example just applies to width. How would you identify width from height?
I thought setting LoopIndex("X") was saying on this X position. And LoopIndex ("Y") on this Y position if you find an empty spot create these entries at those coordinates. I thought this was the same as your example but having to define hight and width rather than just loopindex for width. But after your explanation it seems loopindex x refers to a loop name in particular and not a position or coordinate. I think my understanding is wrong.
By setting actions,
set at X,y,z on the array I thought I was saying (X being the X position again thinking this would be loopindexx because how do I know what empty slot it found??, i thought setting x to loopindex x meant the x coordinate it located) Y the same. (representing where it is located?) And Z = 0/1/2 fordisplaying the item name description and sprite.
I think my understanding is wrong.
I thought when setting x/y/z it was coordinates not loop names and I thought the z was what information it used from that location. But I don't think that's right or how it works.
I tried looking up tutorials and guides but there isn't much out there that fits my set up and I cannot figure it out.
I don't know if that makes sense lol. But I think the major problem is I don't understand what all the xyzs are referring to or what information it wants from me at thos moments. When I set x/y/z it says set the x position. I thought loopindex x represented that position.