Yes, black sprite is on HUD layer, and green box is on "Layer1".
If I put green box to "Layer0", it work correctly.
In this project, I set HUD layer as a global layer.
And HUD layer's priority num is not match another layout.
I think it is reason why green box shows above black sprite.
However, it will not work with the Text Input. Form control objects are shown above everything else
That's shocking... But very helpful info for me.
I will hide Form control objects before fade out and show them after fade in.
Thanks a lot.