I like to create a sprite and give it special rules with the properties tab. Currently, I am working to make loot(family) spew out on kill, then they will go to my character.
My goal is to keep the originals off screen to keep the size, behaviors, etc. set up and ready to go. My issue is once I make a event to send all loot(family) to my character the ones offstage will come zooming to my family.
Is there a way I can make my initially created ones not follow my rules, without destroying them (since that erases my preset rules)?