How do I set animation... wait... then set another animation?

From the Asset Store
Ninja char for your game! Make your own Shinobi game with this art.
  • Okay so i'm guessing this should be simple, but I can't quite get my head around it (newbie here!!).

    So when the enemy has line of sight, I want to play the 'notice' animation for 3 seconds... then switch to the 'walking_left/right/up/down' animation depending on location.

    The second part of it works fine, but since I tried adding the 'notice' animation and pause before the walking animation, it just sticks on the 'notice' animation and doesn't switch to the 'walking_' animations.

    Something simple i'm missing?

    Thanks for any help

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • First you should be careful about trying actions on unrelated objects as I don't think that would work properly, whatever you pick on the left needs to be on the right. A way to do this is to have a Timer (behaviour) on the object, play the notice animation and start a timer of 3 seconds. Then you can have object on timer finished, set animation to walking. This would pick the correct instance of the object and you also wouldn't need a system wait.

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)